Quartz 2D 用武之地,可能也就是自定义view了。
新建,KKImageView 继承 UIView
KKImageView.h
#import <UIKit/UIKit.h> @interface KKImageView : UIView /** img */ @property (nonatomic, strong) UIImage *image; @end
KKImageView.m
#import "KKImageView.h" @implementation KKImageView // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { [_image drawInRect:rect]; } - (void)setImage:(UIImage *)image{ _image = image; [self setNeedsDisplay]; } @end
在控制器中这样使用
#import "ViewController.h" #import "KKImageView.h" @interface ViewController () /** <#注释#> */ @property (nonatomic, weak) KKImageView *imgView; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; /* UIImageView *imgView = [[UIImageView alloc] init]; imgView.image = [UIImage imageNamed:@"001"]; imgView.frame = CGRectMake(20, 20, 200, 350); [self.view addSubview:imgView]; */ KKImageView *imgView = [[KKImageView alloc] init]; _imgView = imgView; imgView.image = [UIImage imageNamed:@"001"]; imgView.frame = CGRectMake(20, 20, 200, 350); [self.view addSubview:imgView]; } - (IBAction)btnClick:(UIButton *)sender { _imgView.image = [UIImage imageNamed:@"002"]; } @end
时间: 2024-09-29 23:30:37