题目:
Description
Did you know that if you draw a circle that fills the screen on your 1080p high definition display, almost a million pixels are lit? That‘s a lot of pixels! But do you know exactly how many pixels are lit? Let‘s find out!
Assume that our display is set on a Cartesian grid where every pixel is a perfect unit square. For example, one pixel occupies the area of a square with corners (0,0) and (1,1). A circle can be drawn by specifying its center in grid coordinates and its radius. On our display, a pixel is lit if any part of it is covered by the circle being drawn; pixels whose edge or corner are just touched by the circle, however, are not lit.
Your job is to compute the exact number of pixels that are lit when a circle with a given position and radius is drawn.
Input
The input consists of several test cases, each on a separate line. Each test case consists of three integers, x,y, and r(1≤x,y,r≤1,000,000), specifying respectively the center (x,y) and radius of the circle drawn. Input is followed by a single line with x = y = r = 0, which should not be processed.
Output
For each test case, output on a single line the number of pixels that are lit when the specified circle is drawn. Assume that the entire circle will fit within the area of the display.
Sample Input
1 1 1 5 2 5 0 0 0
Sample Output
4 88 分析:1,根据对称性,只求左上角区域即可;2,从1到r-1,求出对应直角三角形的高,如果刚好为整数,就加上h,否则加上h + 1,最后再加上r,再乘以4。代码:
#include<iostream> #include<cmath> using namespace std; int main(){ cin.sync_with_stdio(false); long long x,y,r; while(cin >> x >> y >> r){ if(x == 0 && y == 0 && r == 0) break; else{ long long ans = r; for(long long i = 1;i <= r - 1;i++){ long long h = (long long)sqrt((long double)r * r - i * i); if(h * h + i * i == r * r) ans += h; else ans += h + 1; } cout << 4 * ans << endl; } } return 0; }