本节为大家提供有关物理游戏的知识,讲解了一个简单的圆形自由落体Demo的编写。。
Java代码
package com.himi;
import java.util.Random;
import java.util.Vector;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.KeyEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;
public class MySurfaceViee extends SurfaceView implements Callback, Runnable {
private Thread th;
private SurfaceHolder sfh;
private Canvas canvas;
private Paint paint;
private boolean flag;
public static int screenW, screenH;
private Vector<MyArc> vc;//这里定义装我们自定义圆形的容器
private Random ran;//随即库
public MySurfaceViee(Context context) {
super(context);
this.setKeepScreenOn(true);
vc = new Vector<MyArc>();
ran = new Random();//备注1
sfh = this.getHolder();
sfh.addCallback(this);
paint = new Paint();
paint.setAntiAlias(true);
setFocusable(true);
}
public void surfaceCreated(SurfaceHolder holder) {
flag = true;//这里都是上一篇刚讲过的。。。
th = new Thread(this);
screenW = this.getWidth();
screenH = this.getHeight();
th.start();
}
public void draw() {
try {
canvas = sfh.lockCanvas();
canvas.drawColor(Color.BLACK);
if (vc != null) {//当容器不为空,遍历容器中所有圆形画方法
for (int i = 0; i < vc.size(); i++) {
vc.elementAt(i).drawMyArc(canvas, paint);
}
}
} catch (Exception e) {
// TODO: handle exception
} finally {
try {
if (canvas != null)
sfh.unlockCanvasAndPost(canvas);
} catch (Exception e2) {
}
}
}
private void logic() {//主逻辑
if (vc != null) {//当容器不为空,遍历容器中所有圆形逻辑
for (int i = 0; i < vc.size(); i++) {
vc.elementAt(i).logic();
}
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
//当按键事件响应,我们往容器中仍个我们的圆形实例
vc.addElement(new MyArc(ran.nextInt(this.getWidth()), ran.nextInt(100), ran.nextInt(50)));
return true;
}
public void run() {
// TODO Auto-generated method stub
while (flag) {
logic();
draw();
try {
Thread.sleep(100);
} catch (Exception ex) {
}
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
Log.v("Himi", "surfaceChanged");
}
public void surfaceDestroyed(SurfaceHolder holder) {
flag = false;
}
}
OK,代码都很简单,也很清晰! 稍微说一句:像MyArc里面也有类似MysurfaceView中一样的方法 logic() 以及draw(),这样能更好的管理我们的代码结构,思路清晰,各尽其责,避免混乱。
Android游戏开发:物理游戏之重力系统开发--圆形自由落体Demo
时间: 2024-10-20 13:01:32