#include <iostream>
#include
#include <cstdio>
#include <cstring>
#include <cmath>
using namespace std;
const
double
eps = 1e-
8
;
const
double
pi = acos(-
1
);
struct POINT
{
double
x, y;
POINT(
double
a,
double
b){
x = a;
y = b;
}
POINT() {}
};
struct Seg
{
POINT a, b;
Seg() {}
Seg(POINT x, POINT y){
a = x;
b =y;
}
};
struct Line
{
POINT a, b;
Line() {}
Line(POINT x, POINT y){
a = x;
b = y;
}
};
struct Cir
{
POINT o;
double
r;
Cir() {}
Cir(POINT oo,
double
rr){
o = oo;
r = rr;
}
};
struct Rec
{
POINT p1, p2, p3, p4;
Rec() { }
Rec(POINT a, POINT b, POINT c, POINT d){
p1 = a;
p2 = b;
p3 = c;
p4 = d;
}
};
int
dcmp(
double
x)
{
if
(fabs(x) < eps)
return
0
;
else
return
x <
0
? -
1
:
1
;
}
double
x, y, r;
double
x1, yy1, x2, y2;
double
cross(POINT o, POINT a, POINT b)
{
return
(a.x - o.x) * (b.y - o.y) - (b.x - o.x) * (a.y - o.y);
}
double
dis(POINT a, POINT b)
{
return
sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
double
PointToLine(POINT p, Line l)
{
return
fabs(cross(p, l.a, l.b)) / dis(l.a, l.b);
}
double
PointToSeg(POINT p, Seg s)
{
POINT tmp = p;
tmp.x += s.a.y - s.b.y;
tmp.y += s.b.x - s.a.x;
if
(cross(s.a, p, tmp) * cross(s.b, p, tmp) >= eps){
return
min(dis(p, s.a), dis(p, s.b));
}
return
PointToLine(p, Line(s.a, s.b));
}
//
bool Circle_Rectangle_cross(Cir O, Rec R)
{
if
(dcmp(dis(O.o, R.p1) - O.r) <
0
&& dcmp(dis(O.o, R.p2) - O.r) <
0
&& dcmp(dis(O.o, R.p3) - O.r) <
0
&& dcmp(dis(O.o, R.p4) - O.r) <
0
)
return
false
;
if
(dcmp(PointToSeg(O.o, Seg(R.p1, R.p2)) - O.r) <=
0
)
return
true
;
if
(dcmp(PointToSeg(O.o, Seg(R.p2, R.p3)) - O.r) <=
0
)
return
true
;
if
(dcmp(PointToSeg(O.o, Seg(R.p3, R.p4)) - O.r) <=
0
)
return
true
;
if
(dcmp(PointToSeg(O.o, Seg(R.p4, R.p1)) - O.r) <=
0
)
return
true
;
return
false
;
}
int
main()
{
// freopen("1.txt", "r", stdin);
// freopen("2.txt", "w", stdout);
int
T;
scanf(
"%d"
, &T);
while
(T -- ){
Cir O;
Rec R;
scanf(
"%lf %lf %lf"
, &O.o.x, &O.o.y, &O.r);
scanf(
"%lf %lf %lf %lf"
, &R.p1.x, &R.p1.y, &R.p2.x, &R.p2.y);
scanf(
"%lf %lf %lf %lf"
, &R.p3.x, &R.p3.y, &R.p4.x, &R.p4.y);
if
(Circle_Rectangle_cross(O, R)) puts(
"Yes!"
);
else
puts(
"No!"
);
}
return
0
;
}