我尝试了很多方法,在线。无解!
其目的是相同的,它是基于图像的方向orientation 对于旋转相应的角度,达到我们想要的效果。!
的条形码直接观看,我曾是imagePickerController要获取的图片
#pragma mark - UIImagePickerControllerDelegate methods //当选择一张图片后进入这里 -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { //照片的处理在这里 // NSString *type = [info objectForKey:UIImagePickerControllerMediaType]; //* UIImage *originalImage = [info objectForKey:UIImagePickerControllerOriginalImage]; UIImageOrientation orientation = originalImage.imageOrientation; if (orientation == UIImageOrientationUp) { [self dismissViewControllerAnimated:YES completion:nil]; _memberIconView.image = originalImage; }else if(orientation == UIImageOrientationRight){ [self dismissViewControllerAnimated:YES completion:nil]; _memberIconView.image = [originalImage imageRotatedByDegrees:90.0]; } }
这里我想说一下,在http://stackoverflow.com/上有人指出用这种方法就可以解决这个问题,但是我的问题还是存在!
stackoverflow上的方法例如以下:
-(UIImage *)fixOrientation { if (self.imageOrientation == UIImageOrientationUp) { return self; } CGAffineTransform transform; NSLog(@"%i",self.imageOrientation); switch (self.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: { transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; } case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: { transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; } case UIImageOrientationRight: { transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } case UIImageOrientationRightMirrored: { transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } default: break; } switch (self.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, self.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; } CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage)); CGContextConcatCTM(ctx, transform); switch (self.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; }
最后我综合了其它方法。一起来填充UIImage的类扩展,来终于解决这个问题:
方法:事实上他也是依据方向做出角度旋转,可是他管用
- (UIImage *)imageRotatedByRadians:(CGFloat)radians { return [self imageRotatedByDegrees:radiansToDegrees(radians)]; } - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees { // calculate the size of the rotated view's containing box for our drawing space UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)]; CGAffineTransform t = CGAffineTransformMakeRotation(degreesToRadians(degrees)); rotatedViewBox.transform = t; CGSize rotatedSize = rotatedViewBox.frame.size; // Create the bitmap context UIGraphicsBeginImageContext(rotatedSize); CGContextRef bitmap = UIGraphicsGetCurrentContext(); // Move the origin to the middle of the image so we will rotate and scale around the center. CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2); // Rotate the image context CGContextRotateCTM(bitmap, degreesToRadians(degrees)); // Now, draw the rotated/scaled image into the context CGContextScaleCTM(bitmap, 1.0, -1.0); CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]); UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage; }
最后附上这个类扩展的全部源代码,直接粘贴复制就可以用:
先是头文件:UIImage+fixOrientation.h
#import <UIKit/UIKit.h> @interface UIImage (fixOrientation) - (UIImage *)fixOrientation; - (UIImage *)imageRotatedByRadians:(CGFloat)radians; - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees; @end
再来.m文件:UIImage+fixOrientation.m
#import "UIImage+fixOrientation.h" CGFloat degreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;}; CGFloat radiansToDegrees(CGFloat radians) {return radians * 180/M_PI;}; @implementation UIImage (fixOrientation) -(UIImage *)fixOrientation { if (self.imageOrientation == UIImageOrientationUp) { return self; } CGAffineTransform transform; NSLog(@"%i",self.imageOrientation); switch (self.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: { transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; } case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: { transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; } case UIImageOrientationRight: { transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } case UIImageOrientationRightMirrored: { transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } default: break; } switch (self.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, self.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; } CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage)); CGContextConcatCTM(ctx, transform); switch (self.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; } - (UIImage *)imageRotatedByRadians:(CGFloat)radians { return [self imageRotatedByDegrees:radiansToDegrees(radians)]; } - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees { // calculate the size of the rotated view's containing box for our drawing space UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)]; CGAffineTransform t = CGAffineTransformMakeRotation(degreesToRadians(degrees)); rotatedViewBox.transform = t; CGSize rotatedSize = rotatedViewBox.frame.size; // Create the bitmap context UIGraphicsBeginImageContext(rotatedSize); CGContextRef bitmap = UIGraphicsGetCurrentContext(); // Move the origin to the middle of the image so we will rotate and scale around the center. CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2); // Rotate the image context CGContextRotateCTM(bitmap, degreesToRadians(degrees)); // Now, draw the rotated/scaled image into the context CGContextScaleCTM(bitmap, 1.0, -1.0); CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]); UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage; } @end
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时间: 2024-10-12 09:28:41