#ifUNITY_ANDROID
Debug.Log("Android");
#endif
#if UNITY_IPHONE
Debug.Log("IOS");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("WINDOWS");
#endif
此外还支持以下的平台
UNITY_EDITOR |
Define for calling Unity Editor scripts from your game code. |
UNITY_STANDALONE_OSX |
Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures). |
UNITY_DASHBOARD_WIDGET |
Platform define when creating code for Mac OS dashboard widgets. |
UNITY_STANDALONE_WIN |
Use this when you want to compile/execute code for Windows stand alone applications. |
UNITY_STANDALONE_LINUX |
Use this when you want to compile/execute code for Linux stand alone applications. |
UNITY_STANDALONE |
Use this to compile/execute code for any standalone platform (Mac, Windows or Linux). |
UNITY_WEBPLAYER |
Platform define for web player content (this includes Windows and Mac Web player executables). |
UNITY_WII |
Platform define for compiling/executing code for the Wii console. |
UNITY_IPHONE |
Platform define for compiling/executing code for the iPhone platform. |
UNITY_ANDROID |
Platform define for the Android platform. |
UNITY_PS3 |
Platform define for running PlayStation 3 code. |
UNITY_XBOX360 |
Platform define for executing Xbox 360 code. |
UNITY_NACL |
Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER). |
UNITY_FLASH |
Platform define when compiling code for Adobe Flash. |
UNITY_BLACKBERRY |
Platform define for a Blackberry10 device. |
UNITY_WP8 |
Platform define for Windows Phone 8. |
UNITY_METRO |
Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core). |
时间: 2024-10-08 11:13:05