队列也是基于队列,弄懂了队列,队列就很好懂了
// Queue.h
#include <cstdio> #include <cassert> #include <iostream> using namespace std; class Queue { public: // ************************************************************************** // 类的四大函数:构造函数、拷贝构造函数、重载赋值运算符、析构函数 // ************************************************************************** Queue(); Queue(const Queue &Queue); Queue& operator=(const Queue &Queue); ~Queue(); // ************************************************************************** // 增删改查 // ************************************************************************** int Pop(); void Push(const int& data); unsigned short Size(); bool IsEmpty(); void PrintQueue(); private: void Free(); private: typedef struct Node{ Node(int d):data(d),next(NULL){} int data; struct Node* next; }Node; Node* m_head; Node* m_tail;/* 这个变量加得有点鸡肋,最初是想用来操作链表尾,发现只有插入的时候能用,删除的时候用不了,因为没有前指针 */ unsigned short m_size; }; // ************************************************************************** // 私有方法 // ************************************************************************** void Queue::Free() { if(m_head){ Node* tmp = NULL; while(m_head){ tmp = m_head; m_head = m_head->next; delete tmp; } } m_head = NULL; m_tail = NULL; m_size = 0; } // ************************************************************************** // 类的四大函数:构造函数、拷贝构造函数、重载赋值运算符、析构函数 // ************************************************************************** Queue::Queue() { m_head = NULL; m_tail = NULL; m_size = 0; } Queue::Queue(const Queue &Queue) { m_head = NULL; m_tail = NULL; m_size = Queue.m_size; if(Queue.m_head){ Node* tmp = Queue.m_head; Node* q = NULL; while(tmp){ Node* node = new Node(tmp->data); if(!m_head){ m_head = node; q = m_head; } else{ q->next = node; q = node; } tmp = tmp->next; } m_tail = q; } else{ m_head = NULL; m_tail = NULL; } } Queue& Queue::operator=(const Queue &Queue) { Free(); m_size = Queue.m_size; if(Queue.m_head){ Node* tmp = Queue.m_head; Node* q = NULL; while(tmp){ Node* node = new Node(tmp->data); if(!m_head){ m_head = node; q = m_head; } else{ q->next = node; q = node; } tmp = tmp->next; } m_tail = q; } else{ m_head = NULL; m_tail = NULL; } return *this; } Queue::~Queue() { if (m_head){ Node* tmp = m_head; while (tmp){ m_head = m_head->next; delete tmp; tmp = m_head; } } m_head = NULL; m_tail = NULL; } // ************************************************************************** // 增删改查 // ************************************************************************** void Queue::Push(const int& data) { Node* tmp = new Node(data); if (!m_head) { m_head = tmp; m_tail = tmp; } else{ tmp->next = m_head; m_head = tmp; } ++m_size; } int Queue::Pop() { assert(m_size > 0); int val = 0; Node *cur, *pri; if (!m_head->next){ val = m_head->data; delete m_head; m_head = NULL; m_tail = NULL; m_size = 0; } else{ cur = m_head; while (cur->next->next){ cur = cur->next; } pri = cur; m_tail = cur; cur = cur->next; pri->next = NULL; val = cur->data; delete cur; cur = NULL; --m_size; } return val; } unsigned short Queue::Size() { return m_size; } bool Queue::IsEmpty() { return (m_size == 0); } void Queue::PrintQueue() { cout << "size : " << m_size << " , content : "; if (m_head){ Node* tmp = m_head; while (tmp){ cout << tmp->data << " -> "; tmp = tmp->next; } } cout << "NULL" << endl; }
// main.cpp
// test for Queue #include "Queue.h" #include <cstdlib> #include <iostream> using namespace std; int main() { Queue queue; for (int i = 1; i < 5; ++i){ queue.Push(i); } queue.PrintQueue(); Queue queueCopy(queue); queueCopy.PrintQueue(); Queue queueAssig; queueAssig = queue; queueAssig.PrintQueue(); int pop = queue.Pop(); cout << "pop:" << pop << endl; queue.PrintQueue(); system("pause"); return 0; }
// 输出截图
时间: 2024-10-14 15:04:38