老李分享:adb发送的指令都有哪些

老李分享:adb发送的指令都有哪些

这两天在poptest上课的时候,我们邀请了业内技术牛人为我们的学员讲解手机自动化方面的知识,每天大家都很踊跃,要学习到晚上11点多才能,有的学员跟我说都累傻了,呵呵。

下面把adb的指令和大家做一些分享。

发送返回键:adb shell input event 4

    那么还有那些其他键呢?

public class KeyEvent extends InputEvent implements Parcelable {

/** Key code constant: Unknown key code. */

public static final int KEYCODE_UNKNOWN         = 0;

/** Key code constant: Soft Left key.

* Usually situated below the display on phones and used as a multi-function

* feature key for selecting a software defined function shown on the bottom left

* of the display. */

public static final int KEYCODE_SOFT_LEFT       = 1;

/** Key code constant: Soft Right key.

* Usually situated below the display on phones and used as a multi-function

* feature key for selecting a software defined function shown on the bottom right

* of the display. */

public static final int KEYCODE_SOFT_RIGHT      = 2;

/** Key code constant: Home key.

* This key is handled by the framework and is never delivered to applications. */

public static final int KEYCODE_HOME            = 3;

/** Key code constant: Back key. */

public static final int KEYCODE_BACK            = 4;

/** Key code constant: Call key. */

public static final int KEYCODE_CALL            = 5;

/** Key code constant: End Call key. */

public static final int KEYCODE_ENDCALL         = 6;

/** Key code constant: ‘0‘ key. */

public static final int KEYCODE_0               = 7;

/** Key code constant: ‘1‘ key. */

public static final int KEYCODE_1               = 8;

/** Key code constant: ‘2‘ key. */

public static final int KEYCODE_2               = 9;

/** Key code constant: ‘3‘ key. */

public static final int KEYCODE_3               = 10;

/** Key code constant: ‘4‘ key. */

public static final int KEYCODE_4               = 11;

/** Key code constant: ‘5‘ key. */

public static final int KEYCODE_5               = 12;

/** Key code constant: ‘6‘ key. */

public static final int KEYCODE_6               = 13;

/** Key code constant: ‘7‘ key. */

public static final int KEYCODE_7               = 14;

/** Key code constant: ‘8‘ key. */

public static final int KEYCODE_8               = 15;

/** Key code constant: ‘9‘ key. */

public static final int KEYCODE_9               = 16;

/** Key code constant: ‘*‘ key. */

public static final int KEYCODE_STAR            = 17;

/** Key code constant: ‘#‘ key. */

public static final int KEYCODE_POUND           = 18;

/** Key code constant: Directional Pad Up key.

* May also be synthesized from trackball motions. */

public static final int KEYCODE_DPAD_UP         = 19;

/** Key code constant: Directional Pad Down key.

* May also be synthesized from trackball motions. */

public static final int KEYCODE_DPAD_DOWN       = 20;

/** Key code constant: Directional Pad Left key.

* May also be synthesized from trackball motions. */

public static final int KEYCODE_DPAD_LEFT       = 21;

/** Key code constant: Directional Pad Right key.

* May also be synthesized from trackball motions. */

public static final int KEYCODE_DPAD_RIGHT      = 22;

/** Key code constant: Directional Pad Center key.

* May also be synthesized from trackball motions. */

public static final int KEYCODE_DPAD_CENTER     = 23;

/** Key code constant: Volume Up key.

* Adjusts the speaker volume up. */

public static final int KEYCODE_VOLUME_UP       = 24;

/** Key code constant: Volume Down key.

* Adjusts the speaker volume down. */

public static final int KEYCODE_VOLUME_DOWN     = 25;

/** Key code constant: Power key. */

public static final int KEYCODE_POWER           = 26;

/** Key code constant: Camera key.

* Used to launch a camera application or take pictures. */

public static final int KEYCODE_CAMERA          = 27;

/** Key code constant: Clear key. */

public static final int KEYCODE_CLEAR           = 28;

/** Key code constant: ‘A‘ key. */

public static final int KEYCODE_A               = 29;

/** Key code constant: ‘B‘ key. */

public static final int KEYCODE_B               = 30;

/** Key code constant: ‘C‘ key. */

public static final int KEYCODE_C               = 31;

/** Key code constant: ‘D‘ key. */

public static final int KEYCODE_D               = 32;

/** Key code constant: ‘E‘ key. */

public static final int KEYCODE_E               = 33;

/** Key code constant: ‘F‘ key. */

public static final int KEYCODE_F               = 34;

/** Key code constant: ‘G‘ key. */

public static final int KEYCODE_G               = 35;

/** Key code constant: ‘H‘ key. */

public static final int KEYCODE_H               = 36;

/** Key code constant: ‘I‘ key. */

public static final int KEYCODE_I               = 37;

/** Key code constant: ‘J‘ key. */

public static final int KEYCODE_J               = 38;

/** Key code constant: ‘K‘ key. */

public static final int KEYCODE_K               = 39;

/** Key code constant: ‘L‘ key. */

public static final int KEYCODE_L               = 40;

/** Key code constant: ‘M‘ key. */

public static final int KEYCODE_M               = 41;

/** Key code constant: ‘N‘ key. */

public static final int KEYCODE_N               = 42;

/** Key code constant: ‘O‘ key. */

public static final int KEYCODE_O               = 43;

/** Key code constant: ‘P‘ key. */

public static final int KEYCODE_P               = 44;

/** Key code constant: ‘Q‘ key. */

public static final int KEYCODE_Q               = 45;

/** Key code constant: ‘R‘ key. */

public static final int KEYCODE_R               = 46;

/** Key code constant: ‘S‘ key. */

public static final int KEYCODE_S               = 47;

/** Key code constant: ‘T‘ key. */

public static final int KEYCODE_T               = 48;

/** Key code constant: ‘U‘ key. */

public static final int KEYCODE_U               = 49;

/** Key code constant: ‘V‘ key. */

public static final int KEYCODE_V               = 50;

/** Key code constant: ‘W‘ key. */

public static final int KEYCODE_W               = 51;

/** Key code constant: ‘X‘ key. */

public static final int KEYCODE_X               = 52;

/** Key code constant: ‘Y‘ key. */

public static final int KEYCODE_Y               = 53;

/** Key code constant: ‘Z‘ key. */

public static final int KEYCODE_Z               = 54;

/** Key code constant: ‘,‘ key. */

public static final int KEYCODE_COMMA           = 55;

/** Key code constant: ‘.‘ key. */

public static final int KEYCODE_PERIOD          = 56;

/** Key code constant: Left Alt modifier key. */

public static final int KEYCODE_ALT_LEFT        = 57;

/** Key code constant: Right Alt modifier key. */

public static final int KEYCODE_ALT_RIGHT       = 58;

/** Key code constant: Left Shift modifier key. */

public static final int KEYCODE_SHIFT_LEFT      = 59;

/** Key code constant: Right Shift modifier key. */

public static final int KEYCODE_SHIFT_RIGHT     = 60;

/** Key code constant: Tab key. */

public static final int KEYCODE_TAB             = 61;

/** Key code constant: Space key. */

public static final int KEYCODE_SPACE           = 62;

/** Key code constant: Symbol modifier key.

* Used to enter alternate symbols. */

public static final int KEYCODE_SYM             = 63;

/** Key code constant: Explorer special function key.

* Used to launch a browser application. */

public static final int KEYCODE_EXPLORER        = 64;

/** Key code constant: Envelope special function key.

* Used to launch a mail application. */

public static final int KEYCODE_ENVELOPE        = 65;

/** Key code constant: Enter key. */

public static final int KEYCODE_ENTER           = 66;

/** Key code constant: Backspace key.

* Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */

public static final int KEYCODE_DEL             = 67;

/** Key code constant: ‘`‘ (backtick) key. */

public static final int KEYCODE_GRAVE           = 68;

/** Key code constant: ‘-‘. */

public static final int KEYCODE_MINUS           = 69;

/** Key code constant: ‘=‘ key. */

public static final int KEYCODE_EQUALS          = 70;

/** Key code constant: ‘[‘ key. */

public static final int KEYCODE_LEFT_BRACKET    = 71;

/** Key code constant: ‘]‘ key. */

public static final int KEYCODE_RIGHT_BRACKET   = 72;

/** Key code constant: ‘\‘ key. */

public static final int KEYCODE_BACKSLASH       = 73;

/** Key code constant: ‘;‘ key. */

public static final int KEYCODE_SEMICOLON       = 74;

/** Key code constant: ‘‘‘ (apostrophe) key. */

public static final int KEYCODE_APOSTROPHE      = 75;

/** Key code constant: ‘/‘ key. */

public static final int KEYCODE_SLASH           = 76;

/** Key code constant: ‘@‘ key. */

public static final int KEYCODE_AT              = 77;

/** Key code constant: Number modifier key.

* Used to enter numeric symbols.

* This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is

* interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */

public static final int KEYCODE_NUM             = 78;

/** Key code constant: Headset Hook key.

* Used to hang up calls and stop media. */

public static final int KEYCODE_HEADSETHOOK     = 79;

/** Key code constant: Camera Focus key.

* Used to focus the camera. */

public static final int KEYCODE_FOCUS           = 80;   // *Camera* focus

/** Key code constant: ‘+‘ key. */

public static final int KEYCODE_PLUS            = 81;

/** Key code constant: Menu key. */

public static final int KEYCODE_MENU            = 82;

/** Key code constant: Notification key. */

public static final int KEYCODE_NOTIFICATION    = 83;

/** Key code constant: Search key. */

public static final int KEYCODE_SEARCH          = 84;

/** Key code constant: Play/Pause media key. */

public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;

/** Key code constant: Stop media key. */

public static final int KEYCODE_MEDIA_STOP      = 86;

/** Key code constant: Play Next media key. */

public static final int KEYCODE_MEDIA_NEXT      = 87;

/** Key code constant: Play Previous media key. */

public static final int KEYCODE_MEDIA_PREVIOUS  = 88;

/** Key code constant: Rewind media key. */

public static final int KEYCODE_MEDIA_REWIND    = 89;

/** Key code constant: Fast Forward media key. */

public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;

/** Key code constant: Mute key.

* Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */

public static final int KEYCODE_MUTE            = 91;

/** Key code constant: Page Up key. */

public static final int KEYCODE_PAGE_UP         = 92;

/** Key code constant: Page Down key. */

public static final int KEYCODE_PAGE_DOWN       = 93;

/** Key code constant: Picture Symbols modifier key.

* Used to switch symbol sets (Emoji, Kao-moji). */

public static final int KEYCODE_PICTSYMBOLS     = 94;   // switch symbol-sets (Emoji,Kao-moji)

/** Key code constant: Switch Charset modifier key.

* Used to switch character sets (Kanji, Katakana). */

public static final int KEYCODE_SWITCH_CHARSET  = 95;   // switch char-sets (Kanji,Katakana)

/** Key code constant: A Button key.

* On a game controller, the A button should be either the button labeled A

* or the first button on the upper row of controller buttons. */

public static final int KEYCODE_BUTTON_A        = 96;

/** Key code constant: B Button key.

* On a game controller, the B button should be either the button labeled B

* or the second button on the upper row of controller buttons. */

public static final int KEYCODE_BUTTON_B        = 97;

/** Key code constant: C Button key.

* On a game controller, the C button should be either the button labeled C

* or the third button on the upper row of controller buttons. */

public static final int KEYCODE_BUTTON_C        = 98;

/** Key code constant: X Button key.

* On a game controller, the X button should be either the button labeled X

* or the first button on the lower row of controller buttons. */

public static final int KEYCODE_BUTTON_X        = 99;

/** Key code constant: Y Button key.

* On a game controller, the Y button should be either the button labeled Y

* or the second button on the lower row of controller buttons. */

public static final int KEYCODE_BUTTON_Y        = 100;

/** Key code constant: Z Button key.

* On a game controller, the Z button should be either the button labeled Z

* or the third button on the lower row of controller buttons. */

public static final int KEYCODE_BUTTON_Z        = 101;

/** Key code constant: L1 Button key.

* On a game controller, the L1 button should be either the button labeled L1 (or L)

* or the top left trigger button. */

public static final int KEYCODE_BUTTON_L1       = 102;

/** Key code constant: R1 Button key.

* On a game controller, the R1 button should be either the button labeled R1 (or R)

* or the top right trigger button. */

public static final int KEYCODE_BUTTON_R1       = 103;

/** Key code constant: L2 Button key.

* On a game controller, the L2 button should be either the button labeled L2

* or the bottom left trigger button. */

public static final int KEYCODE_BUTTON_L2       = 104;

/** Key code constant: R2 Button key.

* On a game controller, the R2 button should be either the button labeled R2

* or the bottom right trigger button. */

public static final int KEYCODE_BUTTON_R2       = 105;

/** Key code constant: Left Thumb Button key.

* On a game controller, the left thumb button indicates that the left (or only)

* joystick is pressed. */

public static final int KEYCODE_BUTTON_THUMBL   = 106;

/** Key code constant: Right Thumb Button key.

* On a game controller, the right thumb button indicates that the right

* joystick is pressed. */

public static final int KEYCODE_BUTTON_THUMBR   = 107;

/** Key code constant: Start Button key.

* On a game controller, the button labeled Start. */

public static final int KEYCODE_BUTTON_START    = 108;

/** Key code constant: Select Button key.

* On a game controller, the button labeled Select. */

public static final int KEYCODE_BUTTON_SELECT   = 109;

/** Key code constant: Mode Button key.

* On a game controller, the button labeled Mode. */

public static final int KEYCODE_BUTTON_MODE     = 110;

/** Key code constant: Escape key. */

public static final int KEYCODE_ESCAPE          = 111;

/** Key code constant: Forward Delete key.

* Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */

public static final int KEYCODE_FORWARD_DEL     = 112;

/** Key code constant: Left Control modifier key. */

public static final int KEYCODE_CTRL_LEFT       = 113;

/** Key code constant: Right Control modifier key. */

public static final int KEYCODE_CTRL_RIGHT      = 114;

/** Key code constant: Caps Lock key. */

public static final int KEYCODE_CAPS_LOCK       = 115;

/** Key code constant: Scroll Lock key. */

public static final int KEYCODE_SCROLL_LOCK     = 116;

/** Key code constant: Left Meta modifier key. */

public static final int KEYCODE_META_LEFT       = 117;

/** Key code constant: Right Meta modifier key. */

public static final int KEYCODE_META_RIGHT      = 118;

/** Key code constant: Function modifier key. */

public static final int KEYCODE_FUNCTION        = 119;

/** Key code constant: System Request / Print Screen key. */

public static final int KEYCODE_SYSRQ           = 120;

/** Key code constant: Break / Pause key. */

public static final int KEYCODE_BREAK           = 121;

/** Key code constant: Home Movement key.

* Used for scrolling or moving the cursor around to the start of a line

* or to the top of a list. */

public static final int KEYCODE_MOVE_HOME       = 122;

/** Key code constant: End Movement key.

* Used for scrolling or moving the cursor around to the end of a line

* or to the bottom of a list. */

public static final int KEYCODE_MOVE_END        = 123;

/** Key code constant: Insert key.

* Toggles insert / overwrite edit mode. */

public static final int KEYCODE_INSERT          = 124;

/** Key code constant: Forward key.

* Navigates forward in the history stack.  Complement of {@link #KEYCODE_BACK}. */

public static final int KEYCODE_FORWARD         = 125;

/** Key code constant: Play media key. */

public static final int KEYCODE_MEDIA_PLAY      = 126;

/** Key code constant: Pause media key. */

public static final int KEYCODE_MEDIA_PAUSE     = 127;

/** Key code constant: Close media key.

* May be used to close a CD tray, for example. */

public static final int KEYCODE_MEDIA_CLOSE     = 128;

/** Key code constant: Eject media key.

* May be used to eject a CD tray, for example. */

public static final int KEYCODE_MEDIA_EJECT     = 129;

/** Key code constant: Record media key. */

public static final int KEYCODE_MEDIA_RECORD    = 130;

/** Key code constant: F1 key. */

public static final int KEYCODE_F1              = 131;

/** Key code constant: F2 key. */

public static final int KEYCODE_F2              = 132;

/** Key code constant: F3 key. */

public static final int KEYCODE_F3              = 133;

/** Key code constant: F4 key. */

public static final int KEYCODE_F4              = 134;

/** Key code constant: F5 key. */

public static final int KEYCODE_F5              = 135;

/** Key code constant: F6 key. */

public static final int KEYCODE_F6              = 136;

/** Key code constant: F7 key. */

public static final int KEYCODE_F7              = 137;

/** Key code constant: F8 key. */

public static final int KEYCODE_F8              = 138;

/** Key code constant: F9 key. */

public static final int KEYCODE_F9              = 139;

/** Key code constant: F10 key. */

public static final int KEYCODE_F10             = 140;

/** Key code constant: F11 key. */

public static final int KEYCODE_F11             = 141;

/** Key code constant: F12 key. */

public static final int KEYCODE_F12             = 142;

/** Key code constant: Num Lock key.

* This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.

* This key alters the behavior of other keys on the numeric keypad. */

public static final int KEYCODE_NUM_LOCK        = 143;

/** Key code constant: Numeric keypad ‘0‘ key. */

public static final int KEYCODE_NUMPAD_0        = 144;

/** Key code constant: Numeric keypad ‘1‘ key. */

public static final int KEYCODE_NUMPAD_1        = 145;

/** Key code constant: Numeric keypad ‘2‘ key. */

public static final int KEYCODE_NUMPAD_2        = 146;

/** Key code constant: Numeric keypad ‘3‘ key. */

public static final int KEYCODE_NUMPAD_3        = 147;

/** Key code constant: Numeric keypad ‘4‘ key. */

public static final int KEYCODE_NUMPAD_4        = 148;

/** Key code constant: Numeric keypad ‘5‘ key. */

public static final int KEYCODE_NUMPAD_5        = 149;

/** Key code constant: Numeric keypad ‘6‘ key. */

public static final int KEYCODE_NUMPAD_6        = 150;

/** Key code constant: Numeric keypad ‘7‘ key. */

public static final int KEYCODE_NUMPAD_7        = 151;

/** Key code constant: Numeric keypad ‘8‘ key. */

public static final int KEYCODE_NUMPAD_8        = 152;

/** Key code constant: Numeric keypad ‘9‘ key. */

public static final int KEYCODE_NUMPAD_9        = 153;

/** Key code constant: Numeric keypad ‘/‘ key (for division). */

public static final int KEYCODE_NUMPAD_DIVIDE   = 154;

/** Key code constant: Numeric keypad ‘*‘ key (for multiplication). */

public static final int KEYCODE_NUMPAD_MULTIPLY = 155;

/** Key code constant: Numeric keypad ‘-‘ key (for subtraction). */

public static final int KEYCODE_NUMPAD_SUBTRACT = 156;

/** Key code constant: Numeric keypad ‘+‘ key (for addition). */

public static final int KEYCODE_NUMPAD_ADD      = 157;

/** Key code constant: Numeric keypad ‘.‘ key (for decimals or digit grouping). */

public static final int KEYCODE_NUMPAD_DOT      = 158;

/** Key code constant: Numeric keypad ‘,‘ key (for decimals or digit grouping). */

public static final int KEYCODE_NUMPAD_COMMA    = 159;

/** Key code constant: Numeric keypad Enter key. */

public static final int KEYCODE_NUMPAD_ENTER    = 160;

/** Key code constant: Numeric keypad ‘=‘ key. */

public static final int KEYCODE_NUMPAD_EQUALS   = 161;

/** Key code constant: Numeric keypad ‘(‘ key. */

public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;

/** Key code constant: Numeric keypad ‘)‘ key. */

public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;

/** Key code constant: Volume Mute key.

* Mutes the speaker, unlike {@link #KEYCODE_MUTE}.

* This key should normally be implemented as a toggle such that the first press

* mutes the speaker and the second press restores the original volume. */

public static final int KEYCODE_VOLUME_MUTE     = 164;

/** Key code constant: Info key.

* Common on TV remotes to show additional information related to what is

* currently being viewed. */

public static final int KEYCODE_INFO            = 165;

/** Key code constant: Channel up key.

* On TV remotes, increments the television channel. */

public static final int KEYCODE_CHANNEL_UP      = 166;

/** Key code constant: Channel down key.

* On TV remotes, decrements the television channel. */

public static final int KEYCODE_CHANNEL_DOWN    = 167;

/** Key code constant: Zoom in key. */

public static final int KEYCODE_ZOOM_IN         = 168;

/** Key code constant: Zoom out key. */

public static final int KEYCODE_ZOOM_OUT        = 169;

/** Key code constant: TV key.

* On TV remotes, switches to viewing live TV. */

public static final int KEYCODE_TV              = 170;

/** Key code constant: Window key.

* On TV remotes, toggles picture-in-picture mode or other windowing functions. */

public static final int KEYCODE_WINDOW          = 171;

/** Key code constant: Guide key.

* On TV remotes, shows a programming guide. */

public static final int KEYCODE_GUIDE           = 172;

/** Key code constant: DVR key.

* On some TV remotes, switches to a DVR mode for recorded shows. */

public static final int KEYCODE_DVR             = 173;

/** Key code constant: Bookmark key.

* On some TV remotes, bookmarks content or web pages. */

public static final int KEYCODE_BOOKMARK        = 174;

/** Key code constant: Toggle captions key.

* Switches the mode for closed-captioning text, for example during television shows. */

public static final int KEYCODE_CAPTIONS        = 175;

/** Key code constant: Settings key.

* Starts the system settings activity. */

public static final int KEYCODE_SETTINGS        = 176;

/** Key code constant: TV power key.

* On TV remotes, toggles the power on a television screen. */

public static final int KEYCODE_TV_POWER        = 177;

/** Key code constant: TV input key.

* On TV remotes, switches the input on a television screen. */

public static final int KEYCODE_TV_INPUT        = 178;

/** Key code constant: Set-top-box power key.

* On TV remotes, toggles the power on an external Set-top-box. */

public static final int KEYCODE_STB_POWER       = 179;

/** Key code constant: Set-top-box input key.

* On TV remotes, switches the input mode on an external Set-top-box. */

public static final int KEYCODE_STB_INPUT       = 180;

/** Key code constant: A/V Receiver power key.

* On TV remotes, toggles the power on an external A/V Receiver. */

public static final int KEYCODE_AVR_POWER       = 181;

/** Key code constant: A/V Receiver input key.

* On TV remotes, switches the input mode on an external A/V Receiver. */

public static final int KEYCODE_AVR_INPUT       = 182;

/** Key code constant: Red "programmable" key.

* On TV remotes, acts as a contextual/programmable key. */

public static final int KEYCODE_PROG_RED        = 183;

/** Key code constant: Green "programmable" key.

* On TV remotes, actsas a contextual/programmable key. */

public static final int KEYCODE_PROG_GREEN      = 184;

/** Key code constant: Yellow "programmable" key.

* On TV remotes, acts as a contextual/programmable key. */

public static final int KEYCODE_PROG_YELLOW     = 185;

/** Key code constant: Blue "programmable" key.

* On TV remotes, acts as a contextual/programmable key. */

public static final int KEYCODE_PROG_BLUE       = 186;

/** Key code constant: App switch key.

* Should bring up the application switcher dialog. */

public static final int KEYCODE_APP_SWITCH      = 187;

/** Key code constant: Generic Game Pad Button #1.*/

public static final int KEYCODE_BUTTON_1        = 188;

/** Key code constant: Generic Game Pad Button #2.*/

public static final int KEYCODE_BUTTON_2        = 189;

/** Key code constant: Generic Game Pad Button #3.*/

public static final int KEYCODE_BUTTON_3        = 190;

/** Key code constant: Generic Game Pad Button #4.*/

public static final int KEYCODE_BUTTON_4        = 191;

/** Key code constant: Generic Game Pad Button #5.*/

public static final int KEYCODE_BUTTON_5        = 192;

/** Key code constant: Generic Game Pad Button #6.*/

public static final int KEYCODE_BUTTON_6        = 193;

/** Key code constant: Generic Game Pad Button #7.*/

public static final int KEYCODE_BUTTON_7        = 194;

/** Key code constant: Generic Game Pad Button #8.*/

public static final int KEYCODE_BUTTON_8        = 195;

/** Key code constant: Generic Game Pad Button #9.*/

public static final int KEYCODE_BUTTON_9        = 196;

/** Key code constant: Generic Game Pad Button #10.*/

public static final int KEYCODE_BUTTON_10       = 197;

/** Key code constant: Generic Game Pad Button #11.*/

public static final int KEYCODE_BUTTON_11       = 198;

/** Key code constant: Generic Game Pad Button #12.*/

public static final int KEYCODE_BUTTON_12       = 199;

/** Key code constant: Generic Game Pad Button #13.*/

public static final int KEYCODE_BUTTON_13       = 200;

/** Key code constant: Generic Game Pad Button #14.*/

public static final int KEYCODE_BUTTON_14       = 201;

/** Key code constant: Generic Game Pad Button #15.*/

public static final int KEYCODE_BUTTON_15       = 202;

/** Key code constant: Generic Game Pad Button #16.*/

public static final int KEYCODE_BUTTON_16       = 203;

/** Key code constant: Language Switch key.

* Toggles the current input language such as switching between English and Japanese on

* a QWERTY keyboard.  On some devices, the same function may be performed by

* pressing Shift+Spacebar. */

public static final int KEYCODE_LANGUAGE_SWITCH = 204;

/** Key code constant: Manner Mode key.

* Toggles silent or vibrate mode on and off to make the device behave more politely

* in certain settings such as on a crowded train.  On some devices, the key may only

* operate when long-pressed. */

public static final int KEYCODE_MANNER_MODE     = 205;

/** Key code constant: 3D Mode key.

* Toggles the display between 2D and 3D mode. */

public static final int KEYCODE_3D_MODE         = 206;

/** Key code constant: Contacts special function key.

* Used to launch an address book application. */

public static final int KEYCODE_CONTACTS        = 207;

/** Key code constant: Calendar special function key.

* Used to launch a calendar application. */

public static final int KEYCODE_CALENDAR        = 208;

/** Key code constant: Music special function key.

* Used to launch a music player application. */

public static final int KEYCODE_MUSIC           = 209;

/** Key code constant: Calculator special function key.

* Used to launch a calculator application. */

public static final int KEYCODE_CALCULATOR      = 210;

/** Key code constant: Japanese full-width / half-width key. */

public static final int KEYCODE_ZENKAKU_HANKAKU = 211;

/** Key code constant: Japanese alphanumeric key. */

public static final int KEYCODE_EISU            = 212;

/** Key code constant: Japanese non-conversion key. */

public static final int KEYCODE_MUHENKAN        = 213;

/** Key code constant: Japanese conversion key. */

public static final int KEYCODE_HENKAN          = 214;

/** Key code constant: Japanese katakana / hiragana key. */

public static final int KEYCODE_KATAKANA_HIRAGANA = 215;

/** Key code constant: Japanese Yen key. */

public static final int KEYCODE_YEN             = 216;

/** Key code constant: Japanese Ro key. */

public static final int KEYCODE_RO              = 217;

/** Key code constant: Japanese kana key. */

public static final int KEYCODE_KANA            = 218;

/** Key code constant: Assist key.

* Launches the global assist activity.  Not delivered to applications. */

public static final int KEYCODE_ASSIST          = 219;

private static final int LAST_KEYCODE           = KEYCODE_ASSIST;

时间: 2024-09-30 06:18:38

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