#include <iostream>
#include <stdlib.h>
#define _SIZE_ 7
using namespace std;
template<typename Type>
struct Node
{
Type data;
Node *next;
Node(Type d = Type()) :data(d), next(NULL){}
};
template<typename Type>
struct myNode
{
Node<Type> node[3];
int count;
myNode<Type> *mynext;
myNode() :mynext(NULL)
{
count = 0;
}
};
template<typename Type>
struct HashNode
{
myNode<Type> *adj;
Type flags;
HashNode(Type d = Type()) :flags(d), adj(NULL){}
};
template<typename Type>
class Hash
{
public:
Hash()
{
int i = 0;
for (; i < _SIZE_; i++)
{
hashNode[i].flags = i;
}
}
int hash(Type val)
{
return val%_SIZE_;
}
void Insert(int a[], int n)
{
int i = 0;
for (; i < n; i++)
{
int index = hash(a[i]);
myNode<Type> *p = hashNode[index].adj;
myNode<Type> *s = NULL;
if (p == NULL)
{
s = new myNode<Type>();
s->node[s->count].data = a[i];
s->count++;
p = s;
hashNode[index].adj = s;
}
else
{
while (p->mynext != NULL )
{
p = p->mynext;
}
if (p->count == 3)
{
s = new myNode<Type>();
s->node[s->count++].data = a[i];
p->mynext = s;
p = s;
}
else
{
p->node[p->count++].data = a[i];
}
}
}
}
void Printf()
{
int i = 0;
for (; i < _SIZE_; i++)
{
cout <<"val="<< i << ":";
myNode<Type> *p = hashNode[i].adj;
while (p != NULL)
{
int j = 0;
for (; j < p->count; j++)
{
cout << p->node[j].data << " ";
}
p = p->mynext;
}
cout << endl;
}
}
private:
HashNode<Type> hashNode[_SIZE_];
};
int main()
{
int n = 40;
int *a = new int[n];
for (int i = 0; i < 40; i++)
{
a[i] = rand() % 40;
}
Hash<int> sh;
sh.Insert(a, 40);
sh.Printf();
return 0;
}
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时间: 2024-11-03 01:33:38