程序实现功能: 有几种重量不同的石头,现在需要从这几种石头中搬指定重量的石头,随意组合,如何才能搬的个数最少。(一定要搬这个重量的石头,不能多也不能少)。如何石头的组合不能得到这个重量就可以不管
using System; using System.Collections.Generic; using System.Text; namespace beibao { class Program { static void Main(string[] args) { int targetWeight = 1342; List<int> typeList = new List<int>(); typeList.Add(100); typeList.Add(70); typeList.Add(40); typeList.Add(10); typeList.Add(8); typeList.Sort(); typeList.Reverse(); Stack<BeiBaoResult> result = GetBeiBaoResult(targetWeight,typeList); foreach (BeiBaoResult item in result) { Console.WriteLine(item.TypeWeight + ":" + item.TypeCount + "个"); } } public static Stack<BeiBaoResult> GetBeiBaoResult(int targetWeight,List<int> typeList) { Stack<BeiBaoResult> result = new Stack<BeiBaoResult>(); for (int i = 0; i < typeList.Count; i++) { int remainWeight; //剩余重量 if (i == 0) { remainWeight = targetWeight; } else { remainWeight = result.Peek().RemainWeight; } BeiBaoResult beiBaoResult = new BeiBaoResult(); beiBaoResult.TypeWeight = typeList[i]; beiBaoResult.TypeCount = remainWeight / typeList[i]; beiBaoResult.RemainWeight = remainWeight % typeList[i]; result.Push(beiBaoResult); if (beiBaoResult.RemainWeight == 0) { return result; } } while (result.Count>1) { result.Pop(); BeiBaoResult lastBeiBaoItem = result.Peek(); while (lastBeiBaoItem.TypeCount > 0) { lastBeiBaoItem.TypeCount = lastBeiBaoItem.TypeCount - 1; lastBeiBaoItem.RemainWeight = lastBeiBaoItem.RemainWeight + lastBeiBaoItem.TypeWeight; List<int> typeList2 = new List<int>(); typeList2 = typeList.GetRange(result.Count, typeList.Count - result.Count); Stack<BeiBaoResult> beiBaoResult2 = GetBeiBaoResult(lastBeiBaoItem.RemainWeight, typeList2); if (beiBaoResult2.Peek().RemainWeight == 0) { while (beiBaoResult2.Count > 0) { result.Push(beiBaoResult2.Pop()); } return result; } } } return result; } /// <summary> /// 背包结果项 /// </summary> public class BeiBaoResult { //种类重量 public int TypeWeight; //种类个数 public int TypeCount; //剩余重量 public int RemainWeight; } } }
时间: 2024-10-12 05:34:30