大家通过比对下,就应该知道怎么玩.
T4代码
<#@ template debug="false" hostspecific="true" language="C#" #> //告诉T4引擎控制块用c#编写 <#@ include file="EF.Utility.CS.ttinclude"#> //引入EF模板 <#@ output extension=".cs" #> //生成文件的后辍名 <# MetadataLoader loader = new MetadataLoader(this); CodeGenerationTools code = new CodeGenerationTools(this); string inputFile = @"..\Icdce.UserLimit.Entity\WebOA.edmx"; //Edmx的相对路径 EdmItemCollection ItemCollection = loader.CreateEdmItemCollection(inputFile); string namespaceName = code.VsNamespaceSuggestion(); //获取当前文件的命名空间 #> using System; using System.Collections.Generic; using System.Linq; using System.Text; using Icdce.UserLimit.Entity; using Icdce.UserLimit.IDAL; namespace <#=namespaceName#> { <# foreach(EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e=>e.Name)) { #> public partial class <#=entity.Name#>Repository : BaseRepository<<#=entity.Name#>>, I<#=entity.Name#>Repository { } <#}#> }
生成后的代码:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Icdce.UserLimit.Entity; using Icdce.UserLimit.IDAL; namespace Icdce.UserLimit.DAL { public partial class RoleRepository : BaseRepository<Role>, IRoleRepository { } public partial class UserInfoRepository : BaseRepository<UserInfo>, IUserInfoRepository { } }
时间: 2024-10-01 04:06:23